Scoop

Overview:

Scoop is a mobile app, it serves its users up-to-date global news or happenings (visually & auditorily) based on

the users’ interests. This app updates its users with newly received or up-to-date global happenings

(visually & auditorily) based on the users’ interests. This app is top-notch and reliable in distributing information

about current events so as to inform and educate its users (readers & listeners).

Overview:

Scoop is a mobile app, it serves its users up-to-date

global news or happenings (visually & auditorily)

based on the users’ interests. This app updates its

users with newly received or up-to-date global

happenings (visually & auditorily) based on the

users’ interests. This app is top-notch and reliable

in distributing information about current events so

as to inform and educate its users (readers &

listeners).

Role:

User Experience (UX) Designer

Team:

Fawaz Ojomu

(Solo)

Duration:

4 Weeks

Why Scoop:

Most YOUTHS do not listen to/read news, Why? Probably because they seem too busy, and feel reading newspapers

seem outdated. Although, there are other alternatives, such as social media, but these platforms do not really

specialize in updating people with news.

On the other hand, ADULTS are more interested in the news (unlike youths), but most of these adults do not really get

the news they crave. Why? Most (adults) are off social media platforms that distribute at least little news to users.

Also, most do not read newspapers, probably because some are illiterate and some are too busy to read.

Why Scoop:

Most YOUTHS do not listen to/read news, Why?

Probably because they seem too busy, and feel

reading newspapers seem outdated. Although,

there are other alternatives, such as social media,

but these platforms do not really specialize in

updating people with news.

On the other hand, ADULTS are more interested

in the news (unlike youths), but most of these

adults do not really get the news they crave.

Why? Most (adults) are off social media platforms

that distribute at least little news to users.

Also, most do not read newspapers, probably

because some are illiterate and some are too busy

to read.

Design Process:

Sometimes, my design process remains almost the same, while sometimes, there would be an entirely different design

process. It depends on whatever problem to be solved, and the kind of approach that fits, to solve the problems.

At this time, I went through the best-fit design steps before coming up with the results.

Initially, I tried to understand the product goals, then I made assumptions on how people consume news.
Afterwards, I made some research so as to verify my assumptions. Thereupon, I did analysis of the research made,

brainstormed on how to meet users’ goals (and product goals), then the design phase kicked off.

Design Process:

Sometimes, my design process remains almost the

same, while sometimes, there would be an entirely

different design process. It depends on whatever

problem to be solved, and the kind of approach

that fits, to solve the problems. At this time, I went

through the best-fit design steps before coming

up with the results.

Initially, I tried to understand the product goals,

then I made assumptions on how people consume

news. Afterwards, I made some research so as to

verify my assumptions. Thereupon, I did analysis

of the research made, brainstormed on how to

meet users’ goals (and product goals), then the

design phase kicked off.

Design Process

Understand

Assumptions

Research

Analysis

Design

Project Timeline:

The whole project took exactly 4 weeks to complete, from understanding the goals, to researching, to sorting for

analysis, to designing, and testing.

Project Timeline:

The whole project took exactly 4 weeks to

complete, from understanding the goals, to

researching, to sorting for analysis, to designing,

and testing.

Project Timeline

Week 1

Week 2

Week 3

Week 4

Understand

Assumptions

Research

Analysis: User Personas

Design: Userflow, Sketches, Style guide, Final UIs

Understanding the goals:

At this point, I listed out the product goals, and since I would also need to know users’ problems and goals, I would be

going through the research phase (for potential users), so as to know users’ goals and problems, then try meeting

the product goals and users’ goals at the same time. Killing two birds with a stone :)

Here are the product goals:
1. Make people get more interested in consuming news.
2. News can be re-accessed, even after some period of time.
3. Convenient product for users, audio can be listened to, instead of read-only.
4. Ability to detach one’s distastes (of news).

Understanding the goals:

At this point, I listed out the product goals, and

since I would also need to know users’ problems

and goals, I would be going through the research

phase (for potential users), so as to know users’

goals and problems, then try meeting the

product goals and users’ goals at the same time.

Killing two birds with a stone :)

Here are the product goals:
1. Make people get more interested in consuming

news.
2. News can be re-accessed, even after some

period of time.
3. Convenient product for users, audio can be

listened to, instead of read-only.
4. Ability to detach one’s distastes (of news).

Product

goals

Users

goals

UX

Balancing the goals

Assumptions:

I would say this is a new segment in my design thinking process because it has never happened before.
At this phase, I decided to disregard research initially, then went through thorough reasoning based on the project

overview, and I started putting down some theories.

My Assumptions: Newspapers and social media are the most popular ways of getting news, and the below statistics

show my assumptions on how people get news to them.

First Summary:
1. 85 percent of YOUTHS that are interested in the news get them through SOCIAL MEDIA.
2. 65 percent of ADULTS that are interested in the news get them through SOCIAL MEDIA.
Second Summary:
1. 35 percent of ADULTS that are interested in the news get them through NEWSPAPERS.
2. 15 percent of YOUTHS that are interested in the news get them through NEWSPAPERS.

Assumptions:

I would say this is a new segment in my design

thinking process because it has never happened

before. At this phase, I decided to disregard

research initially, then went through thorough

reasoning based on the project overview, and

I started putting down some theories.

My Assumptions: Newspapers and social media

are the most popular ways of getting news, and

the below statistics show my assumptions on

how people get news to them.

First Summary:
1. 85 percent of YOUTHS that are interested in

the news get them through SOCIAL MEDIA.
2. 65 percent of ADULTS that are interested in

the news get them through SOCIAL MEDIA.
Second Summary:
1. 35 percent of ADULTS that are interested in

the news get them through NEWSPAPERS.
2. 15 percent of YOUTHS that are interested in

the news get them through NEWSPAPERS.

Assumptions

65%

Social media:

85%

Social media:

35%

Newspaper:

15%

Newspaper:

Initial Research:

After the assumption phase, I started making real findings, just to get a few views about news’ consumers (users).

Since the users are both ADULTS and YOUTHS, I conducted interviews with a few people (5 youths & 5 adults).

Before the interviews, I went on to peruse the internet to digest some certainties about news, news consumers,

news publications, and whatnot. I discovered from my research some authentic depictions that seem to contradict

my assumptions, so I took them into consideration:

Initial Research:

After the assumption phase, I started making real

findings, just to get a few views about news’

consumers (users). Since the users are both

ADULTS and YOUTHS, I conducted interviews with

a few people (5 youths & 5 adults). Before the

interviews, I went on to peruse the internet to

digest some certainties about news, news

consumers, news publications, and whatnot.

I discovered from my research some authentic

depictions that seem to contradict my assumptions,

so I took them into consideration:

Perusing the internet

Source: PEW RESEARCH CENTER

Source: PEW RESEARCH CENTER

Reading

Reading

27%

27%

29%

29%

40%

40%

42%

42%

Watching

Watching

10%

10%

17%

17%

20%

20%

19%

19%

Listening

Listening

58%

58%

52%

52%

39%

39%

38%

38%

Aged 65+:

Aged 65+:

Aged 50-64:

Aged 50-64:

Aged 30-49:

Aged 30-49:

Aged 18-29:

Aged 18-29:

Final Research:

As aforementioned in the initial research phase, since the users are both ADULTS and YOUTHS, I conducted interviews

with a few people (5 youths & 5 adults). Afterwards, I documented some effective information I acquired from the

research I conducted and here it is below:

Final Research:

As aforementioned in the initial research phase,

since the users are both ADULTS and YOUTHS,

I conducted interviews with a few people

(5 youths & 5 adults). Afterwards, I documented

some effective information I acquired from the

research I conducted and here it is below:

Interview Insight

0/5 of the YOUTHS prefer to get

news from Newspapers

0/5 of the YOUTHS prefer to get

news from Newspapers

1/5 of the YOUTHS prefer to get

news from Television

1/5 of the YOUTHS prefer to get

news from Television

4/5 of the YOUTHS prefer to get

news from Social media

4/5 of the YOUTHS prefer to get

news from Social media

1/5 of the ADULTS prefer to get

news from Newspapers

1/5 of the ADULTS prefer to get

news from Newspapers

1/5 of the ADULTS prefer to get

news from Television

1/5 of the ADULTS prefer to get

news from Television

0/5 of the YOUTHS prefer to get

news from Radio

0/5 of the YOUTHS prefer to get

news from Radio

1/5 of the ADULTS prefer to get

news from Radio

1/5 of the ADULTS prefer to get

news from Radio

2/5 of the ADULTS prefer to get

news from Social media

2/5 of the ADULTS prefer to get

news from Social media

Defining users' goals:

At this phase, I decided to put down a few users’ information (e.g users’ bio, pain points, goals, etc.) I was able to get

from the research. Afterward, I set out two user personas that represent enough the users’ pain points and goals,

then one could say the design decisions were justified.

Note that: I gave them a brief summary about Scoop at first, before the interview/discussion started.

At the end, I asked them additional questions about the features they’d like to see in Scoop, and I received logical

responses.

Defining users' goals:

At this phase, I decided to put down a few users’

information (e.g users’ bio, pain points, goals, etc.)

I was able to get from the research. Afterward,

I set out two user personas that represent enough

the users’ pain points and goals, then one could say

the design decisions were justified.

Note that: I gave them a brief summary about Scoop

at first, before the interview/discussion started.

At the end, I asked them additional questions about

the features they’d like to see in Scoop, and

I received logical responses.

Linda is 24 years old, obviously a youth. She stays in Lagos, Nigeria. She bake cakes for a living. She visits her

friends 3-4 times monthly, and they do talk about new happenings all over the world. She doesn’t want to be

sidelined while her friends are discussing about new trends.

Linda is 24 years old, obviously a youth. She stays in Lagos, Nigeria.

She bake cakes for a living. She visits her friends 3-4 times monthly,

and they do talk about new happenings all over the world.

She doesn’t want to be sidelined while her friends are discussing

about new trends.

Linda Barbara

Linda Barbara

-Doesn’t like reading

-Always busy in the day, only free at nights

-Doesn’t like reading

-Always busy in the day, only free at nights

Weaknesses

Weaknesses

-Linda wants to be updated, and also interact in fashion trends discussions

-Linda wants to share and discuss topics with her family and friends through social media

-Linda wants to aware of new captivating and discussable topics

-Linda wants to get only the news of her interest

-Linda wants to be updated, and also interact in fashion trends

discussions

-Linda wants to share and discuss topics with her family and

friends through social media

-Linda wants to aware of new captivating and discussable topics

-Linda wants to get only the news of her interest

Goals

Goals

-Doesn’t have time to consume (by reading and listening) news sometimes, because of work

-Tired of reading sometimes, and always very busy to read

-Doesn’t have time to consume (by reading and listening) news

sometimes, because of work

-Tired of reading sometimes, and always very busy to read

-John wants to get more politics news

-John wants to save news for later reading

-John wants to watch or/and listen news on his mobile phone

-John wants to bookmark news for later purpose.

- John wants political awareness

-John wants to get more politics news

-John wants to save news for later reading

-John wants to watch or/and listen news on his mobile phone

-John wants to bookmark news for later purpose.

- John wants political awareness

Weaknesses

Weaknesses

Goals

Goals

John Beckham

John Beckham

John is a 60 year old software engineer. In his spare time, he read books, news publications, and watches television.

He has great interest in politics, as he was his department president when he was at school.

John is a 60 year old software engineer. In his spare time,

he read books, news publications, and watches television.

He has great interest in politics, as he was his department

president when he was at school.

Style Guide:

Settling color palettes for a style guide can be a bit daunting sometimes, so I decided to go for neutrals.
As for typography, it was easy to go for one.

Color Palettes

Typography

111010

Quicksand

Medium

10, 12, 13, 15, 20

FFFFFF

C91313

Design:

This is the stage I started designing problem-solving UIs that could solve the users’ problems and meet product goals

at the same time.

Design:

This is the stage I started designing problem-solving

UI that could solve the users’ problems and meet

product goals at the same time.

Splash screen & Onboarding:

The onboarding screens are made easy to use, and they also easily familiarize new users with the app. These screens

are initial walkthroughs that introduce the app to its new users. The screens can be easily skipped one at a time

or/and be skipped to the registration screens.

Splash screen & Onboarding:

The onboarding screens are made easy to use, and

they also easily familiarize new users with the app.

These screens are initial walkthroughs that

introduce the app to its new users. The screens

can be easily skipped one at a time or/and be

skipped to the registration screens.

Registration & Selecting interest(s):

The registration screens are mainly for making entries into the app's main screens. Obviously, when an account is

being created by a potential user, the user would be having an account already enlisted, with their designated avatar,

and topics of interest which the user would be sighting first as soon as they check in again.

Registration & Selecting interest(s):

The registration screens are mainly for making

entries into the app's main screens. Obviously, when

an account is being created by a potential user, the

user would be having an account already enlisted,

with their designated avatar, and topics of interest

which the user would be sighting first as soon as

they check in again.

All-round home:

The home screen exhibits user-friendliness, it shows the user- avatar, and username. The screen also reminds its

user of their topics of interest and shows each post can be bookmarked for later references, shared on social media,

links can be copied, and so on.

All-round home:

The home screen exhibits user-friendliness, it shows

the user- avatar, and username. The screen also

reminds its user of their topics of interest and shows

each post can be bookmarked for later references,

shared on social media, links can be copied, and

so on.

Bookmark feature:

As one of the product goals is news re-accessibility, the bookmark feature was considered too, so the users would be

able to save any post and go back to the post in the future.

Bookmark feature:

As one of the product goals is news re-accessibility,

the bookmark feature was considered too, so the

users would be able to save any post and go back

to the post in the future.

Meeting certain goals:

At this point, I tried meeting some of the users’ goal and product goal, as the users’ goal is the ability to share news

posts through other platforms while using the app, and one of the product goals is building a convenient product for

users (audio can be listened to, instead of always reading).

Meeting certain goals:

At this point, I tried meeting some of the users’

goal and product goal, as the users’ goal is the

ability to share news posts through other

platforms while using the app, and one of the

product goals is building a convenient product

for users (audio can be listened to, instead of

always reading).

Easy readability:

Here, the screens show how easy to read a news post can be, also, one could get a few details about a news post

(e.g., News author’s name, publication date, etc.). It’s also feasible to get any post saved, shared, link copied, and

lastly, detached if one’s not interested in it.

Easy readability:

Here, the screens show how easy to read a news

post can be, also, one could get a few details about

a news post (e.g., News author’s name, publication

date, etc.). It’s also feasible to get any post saved,

shared, link copied, and lastly, detached if one’s

not interested in it.

Adaptability:

Just as there are music apps that one could listen to a song and read the song lyrics at the same time, there is

a similar feature on this app too. These screens show the ability to listen to audio news and at the same time, read

the news as they go correspondingly.

Adaptability:

Just as there are music apps that one could listen

to a song and read the song lyrics at the same

time, there is a similar feature on this app too.

These screens show the ability to listen to audio

news and at the same time, read the news as they

go correspondingly.

Explore:

The explore tab is meant for browsing users' current topics of interest, and the newly selected topics automatically

add up to the previously selected topics. Also, users could search for any topic they are presently interested in

and ingress it just for the moment.

Explore:

The explore tab is meant for browsing users'

current topics of interest, and the newly

selected topics automatically add up to the

previously selected topics. Also, users could search

for any topic they are presently interested in and

ingress it just for the moment.

Shortcuts:

As previously mentioned, one of the product goals is the ability to re-access news, even after a while. So, I designed

a bookmark feature that allows users to keep some news posts, and users would be able to re-access them quickly,

instead of looking for them.

Shortcuts:

As previously mentioned, one of the product goals

is the ability to re-access news, even after a while.

So, I designed a bookmark feature that allow users

to keep some news posts, and users would be able

to re-access them quickly, instead of looking for

them.

Editable profile:

This was the last part of the UI segment. I designed an adjustable user profile, which means the user’s information

(e.g., username, email, password) can be changed. Lastly, there are other features like logout, dark mode, etc.

Editable profile:

This was the last part of the UI segment. I designed

an adjustable user profile, which means the user’s

information (e.g., username, email, password) can

be changed. Lastly, there are other features like

logout, dark mode, etc.

Testing & Conclusions:

Several user testing iterations were conducted on each final implementation to ensure that it satiated the specific

needs of the users.

The most exciting thing about Scoop is, it resulted as planned, it’s readable, watchable, and listenable, i.e., it connects

the functionalities of Newspapers, Television, and Radio in one platform.

Scoop was also able to suit all the product and users’ goals, as some features were devised, originated, and reached.

Product goals & User goals met!

This iOS app makes people more enthusiastic about consuming news; is a convenient product for users
(as audio is being considered); has a re-accessibility feature, a share feature, and so on.

I’m so delighted I was able to draw up a layout of this project and was able to meet all objectives.
Also, I learned a few new things, gained more understanding of research and how to analyze them, and became more

competent in following research ethics paths.

Testing & Conclusions:

Several user testing iterations were conducted on

each final implementation to ensure that it satiated

the specific needs of the users.

The most exciting thing about Scoop is, it resulted

as planned, it’s readable, watchable, and listenable,

i.e., it connects the functionalities of Newspapers,

Television, and Radio in one platform.

Scoop was also able to suit all the product and

users’ goals, as some features were devised,

originated, and reached. Product goals & User

goals met!

This iOS app makes people more enthusiastic about

consuming news; is a convenient product for users
(as audio is being considered); has a re-accessibility

feature, a share feature, and so on.

I’m so delighted I was able to draw up a layout of this

project and was able to meet all objectives.
Also, I learned a few new things, gained more

understanding of research and how to analyze

them, and became more competent in following

research ethics paths.

Let's Connect

Let's Connect

Get in touch for opportunities or say hi

if you would love to collaborate.

Get in touch for opportunities or say hi

if you would love to collaborate.

Scoop

Role:

UX Designer

Team:

Fawaz Ojomu

(Solo)

Duration:

4 Weeks